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​W0W Classic - Layering and why it seems like the best choice

May-16-2019 PST
Categories:news

Seeing the aboriginal discussions afterwards layering has been alien with the Beta and Barrage reveal, I wish to yield a quick glance at why W0W official has autonomous for layering, W0W classic gold and why the association should analysis the accommodation added thoroughly rather than shouting and agreeable because it doesn't fit their dream scenario. There. Is. No. Perfect. Solution.


# Book 1 - No Layering, 2004-like Launch


- 100 Servers with a citizenry hardcap of 3,000 players are creeated on Barrage Day.


- 50 added servers are added aural the aboriginal few weeks to board arrival of players.


- We end up with 150 Servers.


- As a lot of expect, aural a few months the amateur numbers has alone dramatically, and lets say aural 6 months we ability end up with beneath than 1/3 of the aboriginal playerbase at launch.


In this scenario, the majority of servers will acceptable acquaintance absolute continued queues. It is absurd to appraisal exactly, but lets say 5 hours+. The barrage acquaintance itself will cover all 3,000 players, which acceptable agency 10 hours+ to reach akin 10, and addition 48 hours to ability akin 25, if not more.


Now, Day 90 afterwards launch, your server has an boilerplate of 1,000 players online, down from the aboriginal 3000. This bulk will alone bead added over time.


The alone applicable band-aid is to either alteration servers, or absorb servers, which has been discussed to afterlife on these forums and seems like a abhorrent accommodation through and through.


# Book 2 - Layering


- 40 Servers with a citizenry hardcap of 9,000/12,000 are created on Barrage Day.


- 20 added servers are added aural the aboriginal few weeks to board arrival of players.


- We end up with 60 Servers.


- As a lot of expect, aural a few months the amateur numbers has alone dramatically, and lets say aural 6 months we ability end up with beneath than 1/3 of the aboriginal playerbase at launch.


In this scenario, there will rarely be queues, if any at all. The barrage acquaintance will cover all 9,000/12,000 players breach a part of a scattering of Layers, in which the amateur cap can be adapted dynamically. Day 1 there ability be 10+ layers to accomplish abiding players can akin accordingly, about while still advancement a appealing amazing bulk of players in anniversary starting zone. It will be a shitshow, but to a bottom extent, acceptance you to akin faster and alpha enjoying the game. Conceivably you ability akin 10 aural 5 hours, and akin 25 aural addition 20 hours. Afterwards the aboriginal day or two, they ability abate the bulk of Layers down to 4/5, whichever makes faculty to advance an ballsy apple feeling.


Now, Day 90 afterwards launch, your server has no added layers larboard with an boilerplate of 3,000 players online. This bulk will bead added over time, but acceptable not beneath 2,000 for some time.


# Summary


These are the two scenarios we have. Every added advancement I accept apparent alone at least, has added flaws and added abiding consequences. Sharding is not ideal. Layering is not ideal either, but it seems at atomic hardly bigger than sharding.


If I had to choose, I apperceive which one I would prefer, more nighthaven W0W gold. Now it's in W0W official's calmly whether or not they can assassinate Layering appropriately and stick to their anecdotal of advancement an accurate experience. I abiding achievement they can.