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​POE - Improvements to the Delve

Oct-22-2018 PST
Categories:news

I'm on my endure appearance this league. My ambition to ability abyss 300 & 24 challenges for the ballsy backpiece has been achieved. It took me two characters to get it done because of an adverse death.


Yesterday night while lying in bed i was cerebration about the accomplished weeks. About the achievements and fun my accompany and i had, but aswell about all the criticism put PoE currency advanced appear GGG apropos assertive mechanics. About what Burrow is and what it can be.


As far as i am concerned, delving has replaced mapping instead of accepting a commutual aspect. The endure alliance you had to ablaze eleven incursions to run one temple. If i run eleven shaped UGS for ~600 sulfite each, i would altercate that i can ablaze the agnate of eleven L87 delves easily, yet bodies accuse that the sulfite artisan keeps them from delving. Why is that?


GGG alien Shaper strongholds and a in actuality nice Zana rework that improves mapping a ton, yet players abandoned ambition to delve. The abundance artisan is way too able and assisting compared to mapping. You can go down the abundance whenever you ambition and break at no or little cost, depending what you ambition to achieve. The abandoned able bulk comes into play if you ambition to alight added into the abundance in the hopes of award one of the city-limits bosses.


Maps can be entered through a bound bulk of portals, the abundance can be entered and exited through the barrow at no bulk any time, acceptance for an absolute accumulator amplitude in your character's inventory. Abandoned non accustomed abundance shafts bulk sulfite if you ambition to analyze them.


My annual to accompany the abundance in band with mapping:


1, Introduction of scalable costs to biking from the abundance coinset to the starting burrow and back. Reduce the costs acutely to go from one abundance shaft to the next adjoining one.


2, Introduce a barter NPC for anniversary cover that has a belted annual amplitude to action items to visitors which enables bodies to break in the abundance and trade. Accumulate exceptional backing tabs as is, but set players automatically to AFK already they access the mine.


3, The black is a joke, circumvented/ignored by 99% of the players. Accomplish it hit harder and accomplish it non accommodating so you are in actuality affected to use flares. This will aswell adverse bodies abusing the mines to run T16 delves afterwards sulfite costs as they action cheaper XP at beneath bulk than T16 maps.


4, Introduce costs traveling in the abundance to already explored abundance shafts to adverse drop acreage abusers re-running the aforementioned aisle x-amount of times. Abundance shafts should accept accessible resources.


Overall i in actuality enjoyed this division and i am already analytic advanced to the next one.