www.mmogo.com

Shopping Cart
Clear All Checkout

​MapleStory 2 - I anticipation mmorpgs were about progression

Dec-15-2018 PST
Categories:news

All I see is humans accusatory about every change Nexon makes, am I in actuality the abandoned one that thinks they are accomplishing in actuality good?


First, bots. Humans complained about them. So Nexon is ambidextrous with them. And now humans accuse they are ambidextrous too abundant with them?


And second, progression. How can humans say there is no progression? If enchanting, you either affiliated up or fail. If it levels up, great, and if it fails, aswell great, because you get failstacks. You in actuality lose annihilation and consistently win (may be a abate win, but it's consistently a win). Isn't that progression? Isn't that what mmorpgs are about? Isn't it about the action of leveling up, rather than the destination?


I anticipation the fun was in arid seeing your appearance grow, seeing those numbers admission (failstacks, damage, etc...). If they accomplish alluring even easier, we would be ashore at +15, THAT'S breadth it would in actuality be boring. Is that what you want? I absolutely don't.


So I ambition to say, acknowledge you Nexon for your abundant job, there are still a few things to advance but this is imo the best chargeless mmo I've played so far, accumulate it up.


Something I apprehend I absence from MS1/ earlier MMOs is the achievement of leveling. Seeing yourself get stronger with adeptness and accomplishment credibility rather than the focus on accessory acquainted good. In those days, you'd be able to accustom yourself with the cutting atom and mobs of the breadth - questing or just blockage out the surrounding maps if you got bored.


When you were able to move on to the next atom or pq you in actuality acquainted that progression. Altered or able weapons abandoned from those mobs which acquainted like anyone could get strong/rich with some time investment. There was array in those items and altered paths to progressing. Sure, it may accept been added inconsistent, but that allotment of the adventure was still fun. I anticipate the best affectionate of luck in amateur happens if you don't apprehend it.


Here in MS2, the progression is hyperfocused assimilate dungeons and gear. Aggregate moves so fast in the 1-60 action that you get desensitized to a lot of mobs/maps unless they were difficult/ annoying (like Vayar Guardian). A lot of maps are in actuality able-bodied advised aesthetically, but they either accept little or no adventure absorbed to them. There may accept been a lot of abortive quests in MS1, but they in actuality helped with the acidity of the bold abrogation a cornball aftereffect if you revisited those maps at a stage/time way added into your journey.


Many humans analyze RNG in MS2 to rolling on a aperture machine. You put your time+money into just accepting able to play on the apparatus and it takes a few weeks to in actuality get what you want. By afresh you're burnt out, annoyed of the chores. If the players apprehend you'll just run into added aperture machines as the endgame, they move on to a altered game.


MS1 did accept agnate mechanics, but I'd say RNG was added affiliated to award $100 on the attic on a circadian walk. The ante weren't presented to you. It's just something that would happen. Aback the activity of progression came from leveling yourself moreso than leveling your gear, that activity of luck wasn't so aboveboard hindering.


The RNG in actuality acquainted like a blessing(?) and even if you were allegedly unlucky, you'd be blessed that your own accepting improved. MS1 rng acquainted organic of Maplestory 2 Mesos, while MS2 rng feels like walking into a casino. Maybe that's a bad comparison, but I just capital to allotment some thoughts apropos progression.