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​FIFA 19 - Ten agency in which the FIFA designers

Nov-28-2018 PST
Categories:news

Ten agency in which the FIFA designers could advance to redefine the FIFA 19 bout acquaintance and animate added array in playstyles


I've played ten Rivals matches over the accomplished two days, and I'm not exaggerating if I say that every accoutrement acquainted as if I played adjoin the exact aforementioned opponent.


This is by no agency unusual.


Many FIFA players favour a reductionist approach, adjusting approach and stripping out all accidental button presses or interactions until a lot of assume to admission at the aforementioned about formula: seven players who sit abysmal and serve a arresting role, and three who delay on the center band for any affectionate of brawl delivered upfield.


If you play this way, I don't accusation you: it works as it stands - or at atomic bisected the time, I'd imagine. But I'd altercate that it's the connected alliteration of this exact corybantic playstyle, and its able abolishment of any absolute midfield battle, that makes FIFA feel so frustrating, clarification and about arbitrary.


If I had the opportunity, these are ten agency that I'd attending to advance FIFA as both a videogame and a football simulation:


1: Redefine arresting controls. The accepted "tap to abort 80% of the time, authority and absolution to advance a knee through opponent's lower spine" arrangement is acutely limited, and abnormally absurd if you accede that so abounding of us accuse about capricious affiliation superior during WL and Rivals. I'd change this to a alone tap for an attempted foot-in (low abhorrent chance), a double-tap for a committed accouterment (moderate abhorrent chance), and a committed abhorrent activity (almost affirmed FK): either treble-tap or hold. Tactically, this would add so abundant to the simulation. I'd aswell change accelerate tackles to one tap for an attempted block (the a lot of accepted appliance in absolute life, by far), and two for a archetypal high-risk accelerate for the ball.


2: While a lot of of us are in favour of toning down the accepted akin of AI abetment on tackles and marking, there's one breadth breadth added absolute captivation could accomplish a abstruse aberration for the better: centre-backs and full-backs should be much, abundant bigger at affective in to ambush or at atomic challenge continued assurance downfield, abnormally if it's a 50+ backyard punt to a position that you can't even see (even if you're arena with the abode camera on best zoom distance). I'm not adage that a absolute appearance should be forbidden: just that it should be far beneath able than it currently is.


3: The brawl physics charge some absolute plan breadth rebounds are concerned. There are far too abounding instances breadth the brawl is redirected to accession player, which feels in actuality artificial. I'd like to see FIFA acquire abounding added instances breadth the brawl rolls into amplitude in accordance with the accurate attributes of the acquaintance – and afresh contested by the aboriginal players to adeptness it.


4: The bout choreography – that is, the AI's connected repositioning of players about to the movement of the brawl – needs a lot of fine-tuning. I could abode bags of words about this, but it wouldn't be accessible here. In brief, though: your opponent's arrangement should not radically acclimate the accession and agreement of your aggregation in the way that it sometimes does, midfielders should not amble abaft the play if your adversary is counter-attacking, FIFA 19 Coins and the bold should not automatically abode your shortest, weakest amateur at the foreground column for every bend while – bizarrely – about accession one of your best defenders alfresco the box for a abeyant breakaway.


5: Added connected referees. There should be a totting up activity for fouls committed per player, and assiduous abuse should be punished with a chicken card. We should, for example, acquire abrupt but advisory cutscenes that accomplish it bright that the adjudicator is traveling to cull out a agenda on the next foul. And while we're on the accountable of cutscenes, I'd like to see far beneath of those that are accurate awning to bookend breach in play. If a accurate isn't cogent us annihilation allusive about the match, we apparently shouldn't be seeing it.


6: Abandon the longstanding attraction with an accurate advertisement experience. The pop-up advice that so about impedes our appearance of the activity is in actuality unnecessary, and contributes annihilation to the bold as it stands. Meanwhile, I about acquisition that I acquire no abstraction who an adversary has just subbed on, and there's currently no accouterment for absolution you apperceive if your adversary changes tactics. This is such a aberrant oversight: accumulation switches would be accessible to anyone watching from the dugout. Why not acquire discrete, non-intrusive notifications that emphasise and enhance the new appropriate adaptability in FIFA 19?


7: I'd in actuality like to breach a longstanding FIFA issue: players ambagious down the alarm by casual the brawl about in their own half. The bout engine does absolute little to advice the "defending" aggregation in these situations, so I'd like to advance a simple, in actuality awkward but potentially absolute able abstain fix: if your adversary spends added than twenty abnormal borer the brawl about abysmal in their own half, activating the Offside Trap activity should instead could cause the arresting aggregation to admission a Connected Pressure/Team Columnist combo, breadth all players finer dart into position to man-mark every adversary for amid 5 and ten seconds. Is it perfect? No. But it could in actuality stop humans from ambagious down the alarm in the a lot of contemptuous way imaginable.


8: To abode the commonplace use of just two or three attackers to appearance chances, I would advance an acclimation to the additional amateur columnist functionality: a alone tap and authority to abutting down the brawl carrier (as it is at present), but a double-tap and authority to instead abutting down the endure adversary to canyon the ball. If there's in actuality a will to widen the accomplishment gap, this would in actuality be a footfall in the appropriate direction.


9: One-on-one situations are currently heavily imbalanced in favour of the advancing player. If an 82-rated accompaniment can go from a abounding dart to a asleep stop, and accumulate the brawl anon at their feet, agile/top-class defenders should be able to stop about as quickly.


10: And last, for now: there should be a abundant added absolute and apparent accord amid a player's stats and their in-game adeptness – decidedly in agreement of casual and tackling.


If you've got this far, what would you add to this list?