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​W0W Classic - Movement acceleration overview

Jul-19-2019 PST
Categories:news

I was cerebration it would be air-conditioned to accept a blueprint to advice anticipate movement acceleration in W0W to advice bulk out what is fastest in altered situations. Specifically because some movement acceleration increases accept casting time (mounts and Ghost Wolf) and others don't.


I approved authoritative a blueprint in Accessible Office Calc, W0W classic gold but it looks like crap, and isn't actual readable, so I was acquisitive anyone has some able software, and would like to accord it a shot?


Examples and data:


If a hunter is out agriculture flowers, how far does the next one charge to be, for it to accomplish faculty to arise up, instead of just application Aspect of the Cheetah? How about a mage application blink? If a astrologer tries to run abroad from accepting ganked application travel anatomy (+40%, instant), how continued will it yield for a attenuate arise (+60%, 3 sec cast) to bolt up? How about an ballsy mount?


(I feel like I fabricated that complete like a algebraic exam...)


I acclimated my mage's blink to admeasurement out 100 yards - the tiles in IF are abundant for this - and activated a bit.


35%, 2,5 yards/second, walking, backpedaling and swimming.


100%, 7 yards/second, accustomed run speed.


108%, 7,6 yards/second (Enchant Boots - Minor Speed).


119%, 8,3 yards/second (Max for a Mage application blink, about not astute due to corners, dust etc).


130%, 9,1 yards/second (Aspect of the Cheetah and Improved Kitten Form).


140%, 9,8 yards/second (Travel Form, Ghost Wolf, Nifty Stopwatch).


160%, 11,2 yards/second, burning (Skull of Impending Doom).


160%, 11,2 yards/second, 3 sec casting (rare mount).


200%, 14 yards/second, 3 sec casting (epic mount).


I started cerebration about this because I've apprehend several times that it takes 25 abnormal for a arise to bolt up to a hunter application Aspect (or reversed: that a hunter shouldn't use his arise unless he needs to run for 25+ seconds). That didn't add up in my apperception at all, so I did algebraic to it, and even with the mount's casting time, it seems to be in fact off. Feel chargeless to analysis my math, but:


After 16 abnormal (146 yards) a attenuate arise catches up to Aspect of the Cheetah.


After 8,6 abnormal (78 yards) an ballsy arise catches up to Aspect of the Cheetah.


Both cover 3 sec arise casting time.