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​RuneScape - New sigil amend is a bad

Aug-07-2019 PST
Categories:news

Dear JMods - New sigil amend is a bad, bad idea. Here's just a few affidavit why.


Sigils are confusing, eh? Maybe accouterment a bigger activity tutorial would be a bigger abstraction than this abomination.


1, Chargeless IoH vuln every 90s, for both ambit and melee, is just addition aberrant nerf to magic, and added confuses the appearance of the three activity styles. Vuln is about a 'magic spell' now.


2, Chargeless IoH vuln, which triggers no added sigil cooldown, no best rewards accomplishment with dps (ie accepting able to save a sigil use by application a mage vuln switch). Is this amend meant to accomplish activity added bland, and to abate the able skill beam of PvM? +6.7% no accomplishment dps admission with no consequences, yay.


3, What was amiss with accepting an annual cost? Sigils (especially limitless) were consistently advised as endgame pvm gear, and are not at all all-important for a lot of pvm. Now the abstracts (ie sparks) are destined for a dried g.e price.


4, Why will these sigil abilities not plan off gcd on release? If they activate gcd, they will not even be annual application in a lot of cases. If it's because of amateurish code, why absolution it in this state?


5, Now we accept to add added keybinds for assorted sigil uses, and yet we still can't affectation added than 5 activity bars?


6, Whose abstraction was this? Don't acquaint me this is something assorted jmods agreed upon?


Can we amuse accept able answers for these endless problems? It's about amusing how something like this can even get advised for release.


Also, why do you never poll things like this, or at atomic ask for acknowledgment afore al of a abrupt absolution such a gamechanging amend with no time to breathe? Do none of your agents anticipate about the after-effects of this for the approaching of PvM?