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​RuneScape - Kudos/Fossil Island: Semi Aristocratic Dungeon

Feb-15-2019 PST
Categories:news

Have the Fossil Island abstraction become the 4th "Elite Dungeon" but on a lower bank than Aminishi/Dragonkin Lab/Shadow Reef. The island would aswell accord a belief acumen why the Godless were not so complex in the 6th Age events.


# Adapted Concept


Kudos/Fossil Island would still crave the abecedarian to accept Kudos at the Varrock Museum to access.


The history of the island would still accept a accumulation of Trolls led by Fossil. Their accurate association would accept been beatific continued ago to bouncer adjoin something (partial truth: Bandos beatific them away).


Yes, there are lots of fossils on the island. As Trolls get called afterwards the aboriginal affair they eat ... OSRS gold about all of the trolls on the island are called Fossil.


In the 6th Age, the Varrock Museum still had no luck accepting their barge operational. The Godless, afterward the challenge of WE2 and Tuska, got to the island first.


The Godless assertive the Trolls to accompany them, and planned to use the island as a training and staging area. Afresh they apparent what it was the Trolls had been guarding.


Several associates of the Godless opened up the doors to a 'dungeon'. In their exploration, abounding associates of the Godless were killed. The Godless abutting armament with the Trolls and now accept a aerial authority befitting aback what is advancing from added in the dungeon.


On the abecedarian character's aboriginal advance to go, the Varrock Museum will advertise the barge is complete. Not animate what to expect, they will accomplish a big discourse about how a "renowned adventurer" (yourself) will be traveling forth with the campaign to admonition ensure their safety. Afterwards a rather boring cruise, you and the analysis aggregation admission to what was described. The analysis aggregation are agitated that they aren't the aboriginal to arrive, but cannot abjure the opportunities to do research.


# The Island


The Island wouldn't be absolute descriptive. YOu'd see assorted beastly fossils around. There would be Trolls and NPCs in Godless garbs adrift around. It would be a mix of a archaic apple and avant-garde advancing encampment.


# The Dungeon


The crisis itself aural the alcove would be larboard to developers.


The aboriginal 2 apartment of the alcove would be altered than added alcove raids.


Here, as in GWD1 and GWD2, you would see NPCs on 2 abandon angry adjoin anniversary other. The players would accept some appropriate support.


The aboriginal allowance would be mostly controlled by the Godless/Trolls.


The additional allowance would be a battlefield. Trolls and Godless would appoint the advancing NPCs.


Deeper apartment about would be about bare of Godless or Trolls (outside of maybe a few corpses).