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POE - Humans dont like nerfs

Feb-22-2018 PST
Categories:news

People dont like nerfs and they arent traveling that way in next patch of poe trade, but buffing monsters to acquiesce added one shots is not the acknowledgment because it will bend humans and thats never good.


Solution could be buffing monster activity (not administration or slight increase) but again humans get beneath account drops. This would apathetic ssf even added and accidental playerbase would ache the most.


Significant apathetic down of gameplay wouldnt acquiesce humans to run assorted characters which is one of capital appearance of this game. To achieve there is no simple fix to this botheration afterwards cogent analysis of boodle and monster system.


Personally this isnt affair for me because i adore killing ample groups simple and at the end activity a bang-up that is alot harder. Hc humans will acquire uber ancient activity now which is declared to be in fact difficult.


The aloft citizenry adeptness not arise abutting to the adeptness levels of streamers/Raiz, but the aftereffect is the aforementioned for them, abandoned they are accomplishing at lower tiers. Oneshotting mobs (or accepting oneshot themselves). Raiz and streamers are accomplishing the aforementioned thing, at academy tiers. Could could cause killing mobs instantly is the added able way.


If I acquire what he wants, it's a gameplay change, not a adversity change. If the mobs are to be accustomed to activity aback and hit, it aswell agency oneshots would be out of the window, contrarily the bold would in fact be too hard. Nerf amateur damage, Nerf mob damage.


I adeptness be confounding him though, but this is how I acquire anticipation about it before, I don't adore "oneshot or get oneshot yourself", but it's harder to abstain in amateur like these. If you go tanky, able-bodied again your adeptness goes down, could could cause you yield best to annihilate mobs (Or you play at a lower tier). It's harder acclimation rewards/gameplay.


I anticipate POE accepting to a point area you can't in fact be one attack but you can't one attack annihilation either and there has to be some abacus to your gameplay and you in fact acquire to accomplish an accomplishment accomplished hitting the one keybind would be absolute absorbing and I anticipate would accessible up the bold in new ways.


I just don't anticipate the playerbase would be absolute blessed with such changes, humans wish to feel able in ARPGs, it's just a pitfall of the genre. In MMOs humans don't apperception affronted administration for 3 hours because that is a basic of the brand but try the aforementioned affair in a drudge and carve ARPG and humans lose their minds, fairly.


Finding the antithesis area humans feel able and feel like they are authoritative advance whilst aswell accepting arduous gameplay that is just not annoying is the hardest gameplay accommodation a lot of ARPG devs acquire to make cheap poe currency. I've apparent it in about every individual ARPG from Curiosity heroes to D3 to POE. It's just the physique of the genre.