Like instead of traveling beeline to maps afterwards killing Kitava, can you just arch on in to the mines and advance there? I apperceive it is possible, but do you guys anticipate it will alter mapping? I feel like with Burrow you don't charge map bead RNG or anything, you just go go go until you get to a akin breadth its harder but you can accumulate repeating to farm?
With the accepting we apperceive now, the likeliest book is that we will still charge to map to accumulate up the Sulphite afore we can delve.
Maybe in the approaching it could, but I anticipate GGG is authentic not to annihilate mapping entirely, and for acceptable reason. They wouldn't wish to actualize a bold breadth one endgame commonly eliminates the earlier one.
Just like how (without trade) Breachstones aren't sustainable. Just like how Uber Lab (same) isn't sustainable. It feels like GGG is absorbed to accumulate mapping as the sole amount endgame artisan that anybody has to go through and acknowledgment to.
Breachstones apparently are acceptable through trade, Uberlab is calmly acceptable through poe currency trade. I would adulation to see burrow be acceptable through trade.
Personally, I don't like Atlas of Worlds mapping. The map arrangement is cool, it's interesting, the customization is great, but it's too abundant of a PITA. I would like to just say "Hey, here's some Burrow goods, I'll barter you for some of your AOW appurtenances that acquiesce me to just accumulate delving".
Why can't there be assorted endgames? GGG says they don't wish addition endgame to backbite from the "story" endgame. Why not, why is it a bad affair if what I adore is an amaranthine belfry consistently aggravating to advance further?
That's what I wish to do instead of agriculture maps and aggravating to bulk out what maps i have, don't have, advancement into what, ability into what, and the added micromanagement of AOW.
Maps will consistently accord added xp and coins as you can addict them up with chisels sextant zana etc etc so no it will not absolutely alter mapping. If delves were added advantageous than a absolutely buffed up map afresh GGG's acclimation aggregation fucked up somewhere. Except in the case that burrow mob levels beat maps, rather than just accepting bloom and accident buffs they get akin buffs. If you can acreage a akin 95 burrow you'll get akin 100 abominably fast.
They wont let us bypass the leveling zones, one accessory acumen accepting the abide penalty. But mainly because they accept it's a amount allotment of the bold and you charge to go through it, and they put so abundant plan into it. Was one of the a lot of plan accelerated releases we acquire anytime had.
But I anticipate they should action this as an alternating endgame. Accepting to run maps to refuel the barrow is traveling to become absolute annoying absolute fast. I'm alone traveling to stick to beaches and just buy added beaches if I need. Run them for a few account and go aback to delving. And active beaches is just traveling to get annoying. I anticipate a lot of added humans ability acquire a agnate experience, they wish to burrow as abundant as accessible but accepting affected to map is annoying.
It in actuality depends on the arrangement of how abundant mapping gives you how abundant time in the mines. If it's agnate to incursion, 11 maps for a temple, afresh burrow is traveling to be a in actuality annoying league. Maybe their plan is to accomplish it a lot slower to accumulate humans in be bold for longer.