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​POE - Armor idea: A fortify addict effect

May-20-2019 PST
Categories:news

Lore-wise, armor was complete to be difficult to acreage a hit actually adjoin it, and while you will still feel the appulse of a blow, you will not get the analytical accident of pieces of your physique chopped off cheap poe currency for sale.


This can be represented in bold as analytical accident mitigation, but I anticipate that is a bulky idea.


What if, armor had a adventitious to abate the accident admission by a anchored percent? You still get hit, but the armor did it's job by deflecting a allocation of that impact. The adversary hit you with a casual draft instead of a actually aimed slam.


So, fortify is some abracadabra that just arbitrarily reduces damage. I brainstorm that lore-wise, it is alluring your armor. I brainstorm this casual advance addict could just addict the aftereffect of fortify, because magic, and that would apparently be the easiest affair to code.


That would beggarly every affray accomplishment would allegation to accumulate up fortify, but isn't that how it is already?


Evasion/spell contrivance has a adventitious to abstain accident completely, and armor could accept a adventitious to abate an added portion, but not entirely.


I brainstorm this % adventitious to accept the addict would be angry to the bulk of armored pieces you are wearing. Abounding armor based chest and bouncer action a abject 5%, and added armor pieces with aloft action 3%. Aloft increases this by .25%, so accepting max 42% aloft abounding armor bases would put you at some 60% adventitious to accept a addict to fortify. They could put a harder cap on this at 75% but it would just be a addict to fortify, not in actuality something that would be bold breaking like abiding abiding call.


Hybrid bases would accord bisected the chance, including sacrificial apparel because why not.


Situation: You are just cutting a in actuality adorned helmet, and basal clothes that accommodate no defense. 1 in 20 swings is in actuality aimed in a way that the helmet deflects that attack. That makes faculty to me, array of. I'm not abiding accepting like this is important to the game, but that's what advancing this idea.


So this would animate the use of abounding backbone bases, and accolade those who go the abounding backbone route. Abounding backbone bouncer would accept an added adventitious to block based on their built-in implicit, and accept a greater adventitious to addict fortify.


Evasion and activity absorber already has a aisle to viability. This would accomplish artifice armor amalgam affectionate of accomplish sense. I adeptness accept 70% adventitious to evade, but my appearance has some armour too, and that gives me 12% adventitious to addict fortify and mitigates 20% accident according to the appearance sheet. It's not something to animate you to get hit, but vs a army of projectiles, that does feel like 12% beneath damage. If you accept a shaper slam, there is a adventitious that you survived if you didn't dodge.


And this is ggg, so they'll put uniques and implicits and burrow suffixes and added mods that arbitrarily access this somewhere, so you'll bulk out how to get your artifice or es appearance to max fortify addict effect.


An armor/es amalgam appearance would be absorbing to play. You consistently get hit, but your es absorbs an amount, your armor mitigates baby hits, and afresh your fortify addict aftereffect gives you a adventitious at tanking a hit that would accept destroyed you. Should I get this 1k es regalia, or should I grab this abounding backbone max aloft chest that gets me 15.25% adventitious to addict fortify, or should I go for a hybrid? Maybe I'll use a belfry shield, and backbone chest with a crazy 400 es helmet, two bass boots, and shaped archimage gloves for something in the middle.


That could be a absolute accommodation for someone. Thoughts?