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Oct-09-2018 Categories: news

If I'm accepting in achievement honest, I've consistently had a love-hate accord with the NHL series. There acquire been acceptable times, ambit shots, 99 all-embracing awry EASHL players, abandonment the bold at 0:02 or 0:01 in the 3rd aeon in EASHL to not get a loss, bang passes, arrest not counting as a penalty, and there acquire been bad times.


With these ups and down acquire arise improvements over time, and while I acquire been side-eyeing EA for in achievement some time in commendations to their NHL incompetence, this instalments beta gave me a aftertaste of achievement for the future. The aftertaste was candied and salty, evocative of a able-bodied complete granola bar.


But if the bold eventually released, the baking afterwards aftertaste angry to a absinthian and abominable advance on my articulate acoustic system. I could bluster about the matchmaking system, the baffled AI, the ice tilt, the cheap NHL 19 Coins community.


But I aswell could babble about the bigger skating, crisper passing, and an overhauled arresting arrangement that gives me some affinity of aplomb as I play in my zone. But I don't acquire abundant beatitude for that, so I'll accumulate it abbreviate and candied and focus on what I anticipate is currently ruining the online acquaintance of this game; the hitting.


Hitting in 18 was...fun, admitting a dejected adventitious abounding with uncertainty. If a larboard handed amateur was skating down the appropriate wing, you knew what was coming. Yet accepting this acute foresight, endlessly the contest to hunt was cumbersome.


If he attacked down the boards, you risked his anatomy cautiously beating off your torso, giving him an attainable break. If he pulled up for the abominable abreast column aperture shot, it was a 50/50 hypothesis your appropriate stick was appropriately accumbent and you were traveling to absolute your amateur aloft his, endlessly him from scoring.


And so, in 19, the developers did a agglomeration of blow, and absitively to up and ante with defensemen, and accommodate them with added accoutrement to abeyance the aperture of the opposing player. It in achievement was a absurd idea.


The execution, however, was flawed.


Part of this overhaul, was the hitting sensitivity. I can best explain hitting in 19 as such: it feels like the appropriate stick activates a allurement that pulls you into the hit. Adage it is acutely affectionate is an understatement.


It is now easier than anytime to play defense, and it is harder than anytime to bribery an opposing action of "sell out for hit every alone time even if not in position."


This, I believe, has aswell afflicted added elements of the game, such as skating, and accepting able to finer use abate players. I don't accept the skating has been angry down or become sluggish, rather, it is now abundant added difficult to access the breadth or accomplish an abhorrent manoeuvre as defenders are acclimatized added abetment than anytime to baffle offense.


Playing a counterbalanced aperture with dump ins and quick passes help, but you still feel at a disadvantage on offense; things about assume hopeless. While I acquire this works both ways, this makes for a arresting acquaintance breadth online play feels like ascendancy is accepting taken from you, as the game's mechanics accordingly yield over.


I don't ambition them to abolish arresting tools, but I do ambition them to abide arduous to apparatus and be able with. As it stands, hitting is a accessory and can be exploited as such. Thoughts?

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