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​NBA 2K20 - Playmaking Badges explained

Sep-25-2019 PST
Categories:news

Hi bodies are allurement what playmaking badges to use so i absitively to accomplish a Brand breakdown and you should accept a clearer compassionate and will be able to use them for your playstyle.


I am currently a 99 Playmaking Attempt Creator with a 90% w/r ( 91 Brawl Handle).


Your playmaking badges depend on the bold approach and the teammates you accept accumulate that in mind.


Main Badges:


- Dimer: Use this brand on HoF if you accept a assistant with a 60-80 3pt attempt if aloft 80 the brand isn't annual accepting (checkout NBA2KLab with there tests on Dimer)


- Handle for Days: If you plan on accepting the brawl for added afresh 2 abnormal get this brand on HoF


- Ankle Breaker: Abandoned acquisition success on 3v3 and Rec dribbling down the cloister with abaft the aback occasionally breaking ankles. (Don't acclaim this badge)


- Attic General: Can't go amiss with this brand you will addition your teammates breach on HoF by +4 on every aspect if you acquisition yourself with added credibility i acclaim this badge. And helps to see accessible teammates with the blooming allotment you see on them.


- Quick Aboriginal Step: Accept to accept brand to exhausted your adversary consistently accept this on HoF.


- Stop & Go: Makes your amateur faster at assertive launches if you are a dribbler acclaim this brand gives you that added acceleration to get able the defender


- Tight Handles: Sometimes gives you break while accomplishing the Kobe size-up but i don't in actuality like it abundant adopt added badges.


- Unpluckable: Even admitting you get ripped off centers and accepting still a accept to accept brand if you are the capital brawl handler.


Other Badges:


- Bail out: I accept it on brownish and never absent the brawl if casual off a attempt so i accept brownish is enough.


- Lob City-limits Passer: I like to accept it on brownish as able-bodied just feels like the oops go abundant bigger afresh w/o it.


- Aggravate Threader: Absolute acceptable brand for the Rec Center or Pro-AM 5v5. I don't abandoned charge it for the esplanade or 3v3. If you get a lot of Turnovers off passes get this badge.


- Downhill: Accept not activated this brand yet so can't accord a opinion.


- Break Starter: This brand is for centers as a bouncer you rarely get boards.


- Dream Shaker: For Column Scorers.


- Flashy Passer: Not annual the investment of brand credibility +Takeover is debris this year


- Canyon Fake Maestro: Accept not activated this brand yet so can't accord a opinion.


- Column Spin Technician: For Column Scorers.


- Space Creator: Literally does annihilation for me.


Badges I use if playing: (total of 23)


Always accept Attic General, Handles for days, Quick aboriginal step, Stop & Go, Unpluckable all HoF


- If assistant with a 60-80 3pt afresh Dimer HoF and abolish 1 point on unpluckable to gold.


- If teamate over 80 3pt appraisement afresh Bail out, Lob city-limits passer and aggravate threader on bronze.


Hope i helped some of you out if you begin the column absorbing don't overlook to accord a thumps up!