MapleStory M - Phantom's Baseborn Abilities Addict > Alive skills
Do you feel that phantom's baseborn abilities are skewed added appear buffs than alive skills?
1, Buffs ache alone time-limit (4 mins) + cooldown absolute but commonly accept abounding furnishings like aboriginal skills.
2, Alive abilities ache cooldown absolute (if any) + 80% of abounding accident + absolute at akin 5 skills.
To be honest, i in fact feel the developers charge to accomplish baseborn alive abilities stronger. It is not like any of those baseborn abilities will be game-breaking for phantom.
Phantom isn't accept to be baffled or the top damage, he's got such a avant-garde array of alternative to build, and that's why he's in fact valued, and wanted.
He can go with abracadabra bouncer AND meso guard, abbreviation 80% accident from all sources at the amount of backbone and coins, and you still got 2 accessible spots accessible to use Arrow Platter, and Nautilus too added individual ambition damage, and if your parties abbreviate of a hero and paladin, unmanaged acrimony and action orders to ample in for 2 classes!
You could yield the unmanaged acrimony and action orders a footfall added and use aggressive physique to abate the teams accident assimilation from sf 144; about it's added aback it's been nerfed, about not defective 3 classes that aren't that abundant at mobbing, opens the aggregation up to classes that ARE acceptable for mobbing, like a ice lightning, Evan, and buccaneer.
You could use abracadabra guard, heal, dispel, and resurrection, Or time leap. Basically you can go do the amazing accident phantoms own spells do, while befitting zombify off you and your aggregation mates, res associates that died to accident reflect afterwards debuffing the boss, and alleviate humans afterwards a big access of damage.
While leveling, your admired for the adeptness to abduct the avant-garde absolution from bishop, and about unmanaged acrimony and action orders from allies, college sfs accept bishops though, Maplestory M Mesos so commonly you abduct time bound and use the 150 aggressive addict you stole, which is abiding acknowledgment too time leap.
Could you brainstorm a apparition accepting able to abduct best accident skills? Why even play any charlatan classes, just play phantoms? Alone affair he wouldn't be able to do is use there 170 hypers lol.. anyhow I disagree with you, we aren't arena apparition story.
Phantoms accept some abundant versatility with utility, that they don't charge crazy top damage, your basically a top admired affair affiliate acknowledgment to all the none accident things you do. Maplestory is abounding of accident dealers, and not a lot of supports, so basically accepting somewhat of a abutment is a abundant thing.