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​MapleStory M - A accomplished new gameplay for TBs

Jul-19-2019 PST
Categories:news

I... still don't in fact apperceive what to anticipate of the patch's aftereffect on TBs. It changes appealing abundant everything.


So ok, some numbers first. Here's the addition our abilities got:


Thunderbolt: +15% final damage


Annihilate: +65% final damage


Typhoon: +50% final damage


Deep Rising (lvl 170 Hyper): +40% final accident in barter for a +12% access in cooldown


But the bigger change is something abroad entirely.


Typhoon acclimated to accord +15% phys atk and +10% phys accident for two account if used.


Now, it gives +200% PHYS ATK. But alone for 30 seconds. And it has a two minute cooldown.


So what does this mean?


First, that if you put your aggressive passives in Typhoon, like a lot of TBs did, able-bodied that's apparently a decay aback the accomplishment will actuate alone every two minutes.


Second, that the atk addition you get during those 30 abnormal is in fact ridiculous, so you'll charge to time it able-bodied during expeds (for instance, delay until Cygnus or PB is done reflecting).


Third, that partying with a bandit is bigger than anytime for TBs. You'll get this 200% atk addition about 40% of the time instead of 25%.


Fourth, that if you're not in 200% atk mode, you in fact accord beneath accident than before, aback we acclimated to accept a semi-permanent 15% phys atk and 10% accident boost. Well, the Annihilate addict compensates for that, but not Thunderbolt's.


Should we use a accomplishment displace for the hypers we put in Typhoon? I'm not abiding yet. The two minute cooldown seems a bit abundant and maybe it'll be patched. If it stays like this, afresh you'll in fact charge to put Hypers in Thunderbolt and Annihilate first, and maybe alone the endure Aggressive in Typhoon; if that's not what you did, afresh a accomplishment displace could be good.


In any case, still animated for the addict we got! I can do about 50% added accident in GD now.