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​MapleStory 2 - I was acquisitive that MS2 would be it

Oct-09-2018 PST
Categories:news

So anyone who played for a while got some aboriginal thoughts to share? Ive wtched a brace of streams today and abandoned I acquisition the bold to be in achievement the abandoned carapace in allegory to maplestory 1. I dont know, the action just feels off.


Theres no accomplishment invovled, you acquisition mobs, you array them and you use abilities until they are dead. The appulse is missing and theres in achievement no claiming invovled. Not even administration assume to be hard. The accomplishment agency seems to be in achievement missing.


Plus a brace of streamers had in achievement the botheration with the directional movement and position in bang-up fights. So anyone wanna allotment their aboriginal impression, compared to maplestory 1?


Edit: Ive asked for reviews, which will aswell cover criticism. So it would be nice if the fanboys chock-full downvoting criticial posts in this cilia afterwards accidental to the discussion. thanks.


I'm SO EAGER to get into a new MMORPG and I was acquisitive that MS2 would be it, but the added streams I watch, the beneath I feel like it'd be a acceptable idea.


The game's accepted abstraction is great, but something feels off... I don't apperceive if it's the abridgement of brightness in airheaded and accepted bold interface, or if it's the apple that feels a bit empty, or if there's something abroad that I still haven't understood.


Really searching advanced for some added all-embracing reviews afterwards some hours of gameplay.


When i watch these streams i get MAJOR accompanying adventure flashbacks. Its that affectionate of abandoned activity you get if arena automatic RPGs. If i watch added games, like ffxiv, W0W, gw2, or even diablo 3 and added top down rpgs, i get the activity that the streamers are in achievement absorbed in the gameplay, ambidextrous with the enemies in the game, etc.


But if i watch them killing mobs in MS2 they just about aim abutting and columnist a skill, the animations go through the mobs and the mobs just yield a specific bulk of draft until they are dead. Plus the apple affectionate of seems actual limited, while in amateur like minecraft, accession or the latest great you get a assertive activity of abandon even with blocky graphics, MS2 feels actual attenuated and hardly claustrophobic.


While i apperceive its ability isnt declared to be combat, i anticipate ms2 is a aloft footfall backwards in allegory to ms1. It absolutely tries to banknote in on accepting cute, accepting apartment and affairs bags of vanity and accessories while accepting so asleep easy, even a 5 year old kid can complete the content.


The action is in achievement way too anemic from what ive seen, at atomic in ms1 you had to accurately dodge, could adverse mobs, advance them aback even with your able-bodied times basal advance and cheap Maplestory 2 Mesos abstain accepting hit by jumping over porjectiles. I've played aback if v62 came out, not abiding if its altered now in ms1, but ive had a lot of fun in ms1, admitting of it as a able-bodied advised rpg-platformer mix.