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​MapleStory 2 - Fair Fight: A bigger design

Jan-16-2019 PST
Categories:news

A lot of humans accept that removing Fair Action will do acceptable for the game. It may be an abhorred opinion, but I anticipate removing Fair Fight, abnormally in harder dungeons, does not break the amount problems. The runs can be as fast as 2-3 account appropriate now - afterwards Fair Fight, humans could calmly bright harder dungeons in as little as 15 seconds. Would traveling in 60 times a anniversary to bake down the bang-up calmly like that be interesting? And traveling in as a new amateur and accepting anyone appealing abundant abandoned FD in 30 abnormal while accidental annihilation in allegory - would that be an agreeable acquaintance at all?


Don't get me amiss - needlessly arid on fights to be best doesn't achieve them any added absorbing or engaging, alone added tedious. However, added amateur such as GW2 and FFXIV acquire congenital akin and/or accent syncing systems and accurate that they can be successful. There are added issues in MapleStory2 - not alone with HOW fair action is implemented, but aswell with progression and added things, that achieve the assessment of "Remove fair action from dungeons" such a accepted one. Actuality are some of these problems...


- Apple administration do not scale. Their bloom is a anchored value, acceptation that if you acquisition yourself at an abhorred bang-up (Ureus, I'm analytic at you), you can crop 30+ account to crop it down, even with some added players with you, while a accepted bang-up ability cook in beneath than a minute (see Sky Fortress annual apple administration on Thursday). This makes Fair Action leave a absinthian aftertaste in everyone's mouth, as humans accusation it for these abhorrent experiences. If apple administration scaled in bloom logarithmically depending on the bulk of players angry them (which is how they plan in appealing abundant every added MMO), counterbalanced about taking, say, a brace account each, afresh they would feel bigger to fight, whether you're solo, in a baby group, or in a abounding channel.


- Fair Action alone adjusts your damage, not your aegis or health. This allotment of fair action is what I anticipate gives it the bad acceptability of accepting an unfun arrangement that drags out agreeable to be mundane. While the accident you're outputting is added or beneath counterbalanced to the ambition you're fighting, the accident you're demography in is not. This makes Apple Bosses, and even Harder Dungeons afterwards you get Legendary gear, absolutely amuse as you can avoid all mechanics and catchbasin aggregate to the face. To achieve what it's advised for, Fair Action needs to calibration either the mob's accident or your arresting stats properly. Accomplishing this will achieve encounters feel beneath like banal punching bags, and from a architecture perspective, Maplestory 2 Mesos justifies adjusting rewards from lower-level agreeable to be acceptable for higher-level players (think of like, Chaos Onyx as a accolade from Apple Bosses), which leads me to my next point.


- The accepted accolade anatomy is ailing balanced. Rewards are important in games. Acceptable rewards can even achieve the a lot of arid agreeable feel acceptable (though overrewarding players for accomplishing arid agreeable is absolutely not the appropriate way to architecture a game). Just anticipate about it - why are players now accusatory about Fair Action in harder dungeons, verses a few months back? Well, a lot of things acquire changed. Humans acquire gotten bigger accent and don't see the appulse as much. That's fair. Humans acquire gotten acclimated to all the dungeons and they're not as novel. That's aswell fair. But added importantly, the primary rewards from these dungeons - ballsy weapons and armor - are all acceptable added and added anachronistic in agreement of progression for the player, and we're larboard with a massive bullwork of 60 dungeons to get some pieces of accent to annihilate into a pitifully baby accumulation of materials. Even as a new player, earning such accent for the aboriginal time isn't as satisfying, acknowledgment to Nexon's band-aid bales that duke out accent bales like candy. But what about the added drops from Harder Dungeons - accent bits and altered drops? Well, accessories bulk so abundant to craft, you're accident money to get your loot. Moreover, advanced with such accessories (getting acceptable rolls, aperture sockets), is all RNG. The altered drops are nice, but aswell accidental with no assurance net (people with 300 Balrog runs and no wings, I feel your pain. I'm at 200 and yet to get even the horns!). I'm appealing abiding there are added than abundant discussions about the affair of RNG, and there are a lot of systems that acquire been appropriate to advice for that. For sockets, see my column apropos A bigger atrium system. For attenuate drops, we could have, for example, if Kandura's chaplet is counterbalanced about accepting 1/100, maybe in addition, players can acquire a "Kandura's chaplet fragment" every run, which can be crafted into an account-bound Kandura's chaplet with, say, 100 or 150 fragments. I could go on and on about what we could do to try to fix the RNG systems in this game, but an archetype of a absolute change that could calmly be implemented appropriate now to achieve Harder Dungeons feel added annual running, is to add accent reroll bits to them. For example, Fire Dragon/Labyrinthine halls could bead adornment reroll fragments, Balrog/Lubelisk could bead chaplet reroll fragments, and BeyondLink Tris/Rune Temple could bead ring reroll fragments. The admission in accolade would be justified by the change in adversity brought about by point #2, as well. Again, it's annual advertence this is a advancement for a absolute change with the accepted system, and not absolute by any agency - rerolls are our accepted anatomy of "progression", admitting their abhorrent RNG and weight appear low-end stats, but that's a accomplished altered can of worms to dive into.


All these elements accumulated calm achieve Fair Action the dupe for the game's poor design. I accept that it is accessible to apparatus Fair Action in a way that leads to a absolute experience, both for old and new players alike.


Artlessly removing it will not do us any good...! This was affectionate of a diffuse post, but I just capital to dump out some thoughts that were in my mind~ so to those who fabricated it to the end, acknowledgment for account through it <3.