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Madden Mobile - Does Madden do this to you too

Nov-28-2017 PST
Categories:news

Read this, does Madden do this to you too?


- Receivers communicable a brawl continuing to run out of bounds.


- Quarterbacks get the brawl off if they're accepting biologic down to the arena milliseconds abroad from hitting the arena and they bandy a absolute circling or bandy the brawl away.


- Abhorrent linemen just absolutely active by defenders not even affecting them.


- Awning plays to receivers about-face into adit screens about no one is blocking for a adit screen.


- Receivers bisected the time will just run upfield and not block anyone.


- Active backs get angled into blocks and abatement down.


- Defenders will run by a brawl in air and not even try to accomplish a play on the brawl even if "Play Ball" is acclimated in drillmaster adjustments. Like a brawl will acutely not be advised for their WR but they abide active with the WR as the brawl floats appropriate abaft them which could calmly be best off.


- Receivers bead a bits ton of passes if accepting hit.


- Defenders will NEVER bead a canyon already they accept the interception action triggered.


- Adversary coaches are blessed if they are denticulate on/vice versa.


- The announcers will afield alarm a 1st down a 3rd down or 4th down or you catechumen on a 2nd down play for a aboriginal down and they'll act all aflame as if some huge play just happened.


- Just about all your assurance will get angled and the defense(opponent) will aces it off but if you tip assurance your aegis will bead the brawl even if it's angled 5-6 times.


- WR will not bolt any backlash assurance but your adversary catches aggregate that's deflected.


- D linemen are pancaked about every individual one in accord will abatement down even if you don't assumption pass.


- Players from beyond the acreage will run you down accepting some affectionate of aberrant acceleration boost.


- You try to RAC bolt a brawl 5 yards advanced of a apostle but your WR will jump up and top point the brawl instead of RAC communicable it and will get hit bottomward the ball.


- A receiver is accessible EVERY TIME if you accord the QB added than 5 abnormal to bandy because the receivers will activate active aback to the brawl and the defenders will not aces anyone up at all.


- The area advantage is absolutely torn if POSTS go appropriate abaft abysmal zones.


EDIT: Oh how could I forget


- Pressing Y/Triangle and the defenders never go up to aces the brawl off even if altogether timed.


- User Defenders get juked out/spin move action drops your amateur to his knees.


- Players will run through a bank of players some how advancing out on his anxiety and continuing to run abounding speed.


- Pitched assurance will some times move avant-garde as if they're avant-garde passes or even bigger if you're active an advantage and the QB pitches the brawl afterwards even accepting hit and his angle is a 100 MPH MLB fast brawl aerial 30 yards abaft you and absolutely missing the RB.


- Pulling Guards/Leading Fullback will not block a body on pitches and there's consistently that linebacker that runs by all of them afterwards a duke accepting put on them.


- Some players will jump 50 anxiety in the air to aces off a canyon while sometimes your DBs accept a communicable action area they don't even jump for the ball.


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