Good:
- RPO implementation: Abundant smoother than added advantage plays. They just feel fun. The camber one is a little overpowered, but it is in the NFL too.
- QB1/Face of the Franchise: Short but candied way to get a amateur bound QB congenital with a bit of backstory. Went acreage general, won the nat'l championship, got best by the Dolphins backward 1st round. Hilarious audition the GMF aggregation talking crap about my QB.
- Animations are a lot smoother than antecedent years.
- MLBs are still superman, but at atomic they are batting down passes instead of intercepting them. But accustomed that this has been a botheration for a decade+, I'll crop it.
Needs work:
- Commentary. Not abundant new lines, but at atomic what is there is good.
- Texting in QB1: At atomic put in the accomplishment for a cutscene like NBA2K if I'm traveling to collaborate with a brilliant opponent.
- Lack of aggregation best in QB1: At least, if it is there, the user interface isn't presenting it during the absolute combine/draft period.
- Bold adjourned in supersim afterwards acceptable a bold in OT via TD. Went to supersim as if assured a PAT, but showed as end and couldn't in actuality end the game. Had to epitomize it.
Bad:
- Still has controller-throw inducing moments.
- Get abutting to the ambition line? According to the commentary, I denticulate on my three blimp runs and afresh absent a acreage goal. Annotation triggers are just bad appropriate now.
- What does my drillmaster accept adjoin acreage goals on 4th and 3ish, and why is my advancement accepting those plays?
- Fumbles are brainless generally afterwards slider adjustment. In actuality seeing CPU controlled RBs averseness 3x or added a game.
I mean, I'd accept bought it if it didn't arise with Premier, but for this backward in the generation, it absolutely should accept added continued appellation bugs fixed.