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Fortnite - We charge something to GRIND for

Aug-19-2018 PST
Categories:news

I apperceive anybody actuality wants to allocution about how bad the meta is, but let's set that abreast for now. Fortnite is accident players for added reasons.


The bold is accepting stale. Even the bad players who acquire been about for a while acquire affluence of wins. Acceptable bureau annihilation anymore to abounding people. Remember aback in the day if you'd see Fortnite Items videos of humans freaking out over winning? That doesn't appear abounding anymore.


There's no allurement to accumulate arena the game. There's annihilation to bullwork for added than the Battle Canyon which has been the aforementioned affair over and over (and you can acquire XP appear derma upgrades at any time so cipher cares to bullwork all division for that). Cipher cares about their affiliated because it goes abroad already the division ends.


Why don't they acquire a huge set of abiding challenges (like in Save the World)?


Why don't they acquire a leveling arrangement with prestiges that doesn't just get wiped every season?


Why don't they accomplish challenges that crave wins over time to acquire something?


Why don't they add an arcade with abounding LTMs that aeon in and out so we don't get apathetic of the aforementioned affair over and over?


Why isn't the bigger bold in the apple giving us a acumen to play?


The botheration with that is that the Battle Canyon the challenges don't accolade the things you about do, like accustomed kills or wins. Instead, they are added casually-oriented, which bureau that even the below-average players are able to ability Bank 100 about as fast as the Top 1% pros.


What this bureau is that the rewards don't feel acclimatized to the players and some of them don't absolutely see a acumen to bullwork for them. For example, I've been arena appealing abounding aback BR barrage and I will accept that I don't affliction about Battle Passes anymore.


There are aswell the upgradable skins, but I'd like to see the advancement requirements afflicted to a tiny bit harder challenges instead of simple XP. The XP requirements accolade playtime, so your archetypal Johnny can get it if he plays 20 amateur a day, even admitting he alone camps in bushes and doesn't accomplish it into the top 30, and your Pro players in the top 10% will not be able to get it for a continued time if the play alone a few amateur a day.