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​FortNite - Timers shouldn't bulk in clandestine games

Mar-18-2019 PST
Categories:news

There's been a lot of posts about the actuality that missions like RTD, RTS and BTR are about 50% cat-and-mouse at atomic with no best in the matter. Now I'm not a dev or artist at Epic so I don't apperceive what the acumen is abaft it, maybe they just apprehend players to adore the chargeless time to acreage but not anybody is too agog on that cheap Fortnite Items, abnormally if there are alerts that are traveling to run out, 4x rain if we HAVE to delay 12 annual in RTD is obnoxious.


I can aswell accept the abstraction that banishment ALL players to leave a mission if it's done can could cause issues if two players ambition both options, to leave and to farm. We'll accord Epic the account of the agnosticism and say that absolution players leave if the cold is done can could cause issues with syncing and blend up added missions, a voting arrangement could be abused and added problems with added ideas.


But what about clandestine matches? If anybody is there for the aforementioned purpose? I bethink cutting out the 4x rain on RTL, we abutting and instantly farmed 4 bluglo and ran the mission, took about 10 mins total, loading in and loading out. The RTD mission a few canicule ago?


Loading in, architecture for 2 annual if you in actuality capital to absolutely allurement the cold and afresh 10 annual of cat-and-mouse bold anybody was accessible or anyone just attempt down the balloon, in a clandestine bout we should just be able to get it done ASAP and be done with it. The 20 v-bucks in Stonewood appropriate now is PL5, I'd be afraid if complete noobs couldn't abandoned this yet we still HAVE to delay the 12 annual to shoot it down.


There should be added options for clandestine matches, at atomic to leave some missions early. The timer just adds abhorrent cat-and-mouse and it's just odd to me that Encampments adeptness if all are destroyed, which can be done in 10 annual abandoned admitting added missions are just a cat-and-mouse game.


The ONLY acumen I can absolutely see as "fair" is that STW would be a lot easier if we could accident out these missions quicker. Imagine 4 humans cutting PL100 BTR, accident out 4 radars, bright the Storm chest(s) and adeptness the endure one, echo until you accept absolute resources. So maybe just lower the timer, I don't know.


What I DO apperceive is that there should be SOME advantage for us AT LEAST in RTD, I apperceive they set the timer from 5-8 annual which is an alarming footfall but it's still way too long, if we capital time to acreage we'd play BTR, who needs 12 annual to set up defences for RTD? If you're arena 4-man afresh even PL100 is a antic with the basal build.


STW is a fun bold to play, it's just not a fun bold to delay in.