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​FortNite - I think we need some balance change

Dec-13-2018 PST
Categories:news

In my opinion we need to buff: Melee, Lefty and righty, Flingers, Pitchers, Crescent kick and smoke bombs, Rosie.


Nerf: Blaster (like a real nerf), Cowboy husks (i have no idea whats there names), Poisened lobbers, Crit build, UA, Flying Turrets.


What do you think? Look this:


Buff:


- Melee does not need a buff. What it needs is less segregation, it seriously doesn't need to have 6 classification of weapons (swords, axes, scythes, spears, clubs, and hardware) when you could have them in 3 (edged, piercing, and blunt) or even 2 (edged, and blunt).


- Lefty and Righty (and Goin' Commando) need to apply debilitating shots without the need of perks. Lefty and Righty also needs better perks ("where is lefty" is far too bad), plus a bit more damage and a lot higher impact would be nice.


- I already made a post on how to possibly improve flinger. People didn't like it, so I guess it was a bad idea? Although almost no one suggested an actual idea to improve them, just to improve hordes (which is as simple as spawning more enemies honestly).


- Since we have zappers (cowboys), pitchers could focus more on damaging walls instead of the players. After all, zappers can't damage walls, while pitchers can. They would still be very weak, but will fill a different niche (long range wall destroyers). SIDE NOTE: it would also be nice to add a mist monster that is a direct upgrade of the pitcher that also focuses on the walls, something like a smasher that attacks from far away.


- Crescent kick does not need a buff. Uperked, this ability is better than both unperked kunai storm and unperked throwing stars (when they are all perked the balance usually tilts more towards kunai and throwing stars); is also better than most smoke bombs (only Dim Mak and Explosive Assassin's can compete).


- Smoke bomb needs a much shorter cooldown and a slightly bigger radius.


- ROSIE is a bit too new to say it needs a buff, but at least from what I've tried, Airheart's ROSIE is very strong (forgot to try it unperked, so maybe it is awful as is). Only bad thing is how fast it overheats, and grieving (although I already made a comment about that).


Nerfs:


- Blaster does not need a nerf. If anything they should come in elemental varieties now that they are an upgrade to zappers and they come in elemental varieties.


- Zappers also do not need a nerf. I mean, they could use a slight downgrade of health, but they are fine where they are. For a long-range unit, they do soak more damage than you expect.


- Poison lobbers (and regular lobbers) are on the same train as zappers: they could use a slight downgrade of health, but is not desperately needed.


- I kind of agree about crit builds needing a nerf. The issue is that there are 2 perks that require crit builds to work: corrosive blade (and corrosion), plus kinetic overload. Nerfing crit builds will directly make Deadly Blade, Assassin, Sarah Claus, Tank, Blitzen BASE, and Syd worse, and indirectly make Ranger, Raider, and Field Agent Rio worse because they like to go with crit builds (even though they don't have to) forcing even more the ability-outlander meta that is so prevalent now. So, before crit builds are nerfed, this perks would need to be re-worked or buffed.


- UA no longer needs a nerf. Despite being the best character (and even that is arguable right now with the outlanders), every character is more than viable now.


- Yeah, hover turret needs a nerf. But I think the whole gadget system needs to be scrapped and the gadgets need to be re-purposed as traps, hero abilities, and what not. That way those 2 gadget slots could become 2 extra weapon slots.


But I don't think that is gonna happen.


What I think needs a nerf or buff:


- TEDDY's perks need a nerf. Unperked TEDDY is fine as is, but most of their perks make it far too strong, take bearserker for example, that perk gives 5 seconds (which is a 1/3rd of TEDDY'S regular duration, which is 15 seconds) duration and 25% more damage, there is also another perk that increases it's fire rate by 50% (the same as UA after landing a headshot), and another one that greatly reduces enemy speed.


- Constructors in general need a buff. Maybe it is time to give all hero classes the same treatment as speed and have them all have the same HAD.


- Plasma pulse needs a buff. Faster rate of fire, or faster radius, something, I don't know.