So the Hover adeptness for 4 abnormal seems like a lot of accident that would go to decay on a ninja, able-bodied if you just acclimatize your cerebration and see that she's a chic with abbreviate cooldown abilities of Fortnite Items that you can accomplish even beneath and amalgamate with 8-Bit Demo, you acquire yourself a nice atomic warrior bigger than annihilation before.
I included a brace variations depending on what affectionate of accomplishment akin you want.
- Commander: Lynx Kassandra - Floating for 140% accident is just too abundant accident to canyon up.
- Aggregation Advantage A: Preemptive Strike - 32.5% added accident to abounding bloom enemies, so as anon as that charger/miniboss spawns, shoot it first!
- Aggregation Advantage B: Hunter's Instinct - 48% added accident at night abandoned as continued as you can annihilate 40 enemies (1.2% per enemy). If you can't bound annihilate 40 enemies with HUGE EXPLOSIONS, afresh able-bodied this body is not for you.
- Aggregation Advantage C: Hot Bandy - 13% per weapon bandy for 15 seconds, to a absolute of 39% added damage. This requires your bar to be abandoned explosives and is the a lot of reliable and everyman damage, but aswell requires absolute cerebration to accumulate swapping.
- S1: 8-Bit Demo - Enduring Machine - The unsung hero of the build; Bandy amid Kunai Storm and Throwing Stars every 2 shots to accumulate your launchers 40% longer.
- S2: Demolitionist Penny - Faster Explosions - 17% added launcher damage.
- S3A: Wukong - Atomic Rounds - Tons of accident with MORE EXPLOSIONS IN YOUR EXPLOSIONS and possibly added accident than S3B.
- S3B: Skull Ranger/Trooper Ramirez/Jonesy - Bound and Reloaded - 15% added accident if you reload (Hi, individual annual launchers) - DO NOT USE WITH TEAM PERK C.
- S4: Overtaker Hiro - Kunai Collection - Kunai Storm Eliminations abate the cooldown of Kunai Storm by 2 EACH HUSK.
- S5: Bladestorm Enforcer - Kunaihilation - EVEN YOUR KUNAI EXPLODE.
- G1: Adrenaline Blitz - mostly to aces up your sad, ground-locked teammates.
- G2: Airstrike - added explosions, what did you expect?
And now for the accident calculations:
- Loadout with Aggregation Advantage A, S3B: 140% + 32.5% + 17% + 15% = 204.5% added launcher accident on aboriginal hit. 172% otherwise. 189.5% with S3A.
- Loadout with Aggregation Advantage B, S3B: 140% + 48% + 17% + 15% = 220% added launcher accident at night. 172% during the day. 205% with S3A.
- Loadout with Aggregation Advantage C, S3A: 140% + 39% + 17% = 196% added launcher accident as continued as you accumulate swapping.
Hope you like one-shotting aggregate as abundant as I do with this crazy build.