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​FortNite - Adviser to Defenders - Acceptance and Weapon Pairing

Dec-10-2018 PST
Categories:news

Hi guy's, let's allocution about our impaired little accompany for a second. Their AI is wonky, their aim sucks, and they'll get themselves asleep to anarchism crust calmly BUT they can still be added able than allurement tunnels if acclimated well. I'm just gonna analyze a few options with y'all in this column so hopefully y'all can acknowledge them more.


Most of these scenarios are bold top braid (88+) and so just apprehend annihilation beneath braid and they become cool defenders if you accept the adapted weapon, defender, and stats (all 82; at atomic ~1.5k-2k offense) breadth they just abandoned missions and mow down husks. Currently autograph this adviser while 3 defenders are arresting an unbuilt aegis in a low akin vbucks mission.


Also warning: Lots of information, added could be added, beneath could be said; or things could be refuted/changed so feel chargeless to yield your time account through aggregate and talking about defenders here.


[A] Quick Tips - skip this to breadth B if you just wish to apperceive what weapons to use with defenders; Breadth AB for acumen on allowances vs defenders.


1.You can abode up to 4 defenders per 4x mission, added so if you're missing humans (up to 6 defenders with 2 players) but anniversary amateur can alone abode 3 per person.


2.Defenders will calmly die from anarchism crust if they don't accept a acute weapon and the anarchism crust can ability them.


3.Defenders will aswell calmly die from ranged crust if you leave them out in the accessible in Canny + missions (Flingers, Lobbers, Propane, Blasters, Baseball bois, bee bois, Cowbois)


4.Sniper Defenders will about never hit propane if they're on the aforementioned akin as propane crust if they annihilate them.


5.Defenders will avoid accident abatement off and so shotguns about are not so great.


6.Defenders can awning directions; try not to assemblage them in one location/direction unless you charge to. Try to awning as abounding objectives or abandon of the cold as accessible with defenders instead of stacking them in one area.


7.But if you're aggravating to conserve ammo and durability, abode them abaft tunnels or abreast the cold so they alone go for crust that accomplish it accomplished your defenses.


8.Weapon akin is capped by Apostle akin (example: PL 82 apostle can alone use up to pl 82 wepons). Do NOT alter a apostle with castigation if it is lower leveled. Or at atomic ask if you're gonna alter a 130 affray apostle who's not accomplishing annihilation with a lower collapsed assassin apostle which would be added advantageous in this case.


9.Do not alter defenders unless you apperceive breadth you're putting them and why.


10.Defenders do not aim for arch (Although Ar Apostle with Hydra will consistently actuate headshot explosions, idk why) so crit builds are about consistently preferred.


11.Build for apostle weapons about chase the accepted of Action with atramentous or brightcore and their advantage set would heavily depend on apostle allowances itself, which I will aswell allocution about. This is because we wish them to annihilate all types of crust and use a college backbone weapon aback their aim sucks and they're actuality to annihilate debris or CC husks/smashers. Brightcore + Backbone advantage makes a weapon endure consistently and is abundant for your brainless little defenders shouting for a weapon.


12.Increase Weapon lifespan by 19% is in actuality a appealing amazing advantage and makes my 130 assassin rifles endure several missions of around-the-clock acceptance instead of just 2-3.


13.Best Advantage sets depend on your weapon best and its allowances and stats. For example, I accept two pistol defenders - one with reload speed, 23% adventitious not to absorb ammo, accident x1; One with Crit accident x1, Crit bulk x1, Accident x1, and I use the tiny apparatus of afterlife (reload every shot, mini rocket for AOE). Abundant for beachcomber clear, and consistently adopt the aboriginal one because it reloads already every shot, the apostle will sometimes blaze two at already acknowledgment to the 23% adventitious not to use ammo and has a faster blaze bulk aback TIOD's reload acceleration is it's blaze bulk and it has added accident to annihilate croaking crust in one crit. 


Added DPS isn't all-important if the added apostle works abundant bigger with this weapon - but it depends on your apostle and what weapon you adjudge to use. About you will not accept a advanced alternative of Good defenders with Good advantage sets anyway; just leveling whichever has the a lot of accident increase/damage synergy allowances will be added than fine.


[B] Defenders


C = AR Defenders

D = Affray Defenders

E= Shotgun Defenders

F = Assassin Defenders

G = Pistol Defenders


[C] Advance Burglarize Apostle - Abundant All-Purpose defenders, no CC about but afterlife is the best CC and they can annihilate smashers calmly too. Can be placed anywhere but I adopt to abode them either out in the accessible arresting a advanced ambit or accoutrement several allurement adit exits abreast the cold to annihilate stragglers and smashers.


Recommended perks


- Accident x3;

- Crit bulk x1, Crit accident x1, Accident x1;

- Aggregate of crit bulk with reload or blaze bulk or crit accident or damage;

- Aggregate of Accident x2 with anything.


Recommended Weapons = Obsidian/Brightcore, Energy, or Adverse element; Crit build


- Exhaustion Tube AR = Attributes semi-auto advance burglarize that stuns baptize husks, alcove actuality but alright for arresting from my experience; bacon is no best an affair for ammo acknowledgment to apparition towns and bacon farms.

- Tiger AR = Apathetic firing, abundant hitting advance rifle, although this would apparently already be shadowshard/sunbeam.

- Bundlebluss = Continued ambit killing things with one burst, affair accepting it can't bore but it does accept AOE if it attacks targets with top health.

- Hydra = Abundant hitting action AR which tends to one attempt babyish crust and actuate headshot explosions, abundant for amazing smashers too.

- Rat King = Abundant hitting, apathetic battlefront with allurement aftereffect added on, abundant for extenuative ammo and durability(?)

- Candycorn LMG = A claimed favorite, appropriate DPS maxed out at brightcore with Backbone x1, Crit bulk x1, Crit accident x2, Concrete (Against non-elemental) and it does abundant for beachcomber bright and breeding chargeless heals for the absolute team.

- Dragon's Roar = Piercing, Fire, Affliction, this weapon just mows down attributes crust and some of the old weapon allowances with this weapon was just absolute amusing (AOE explosions and impact+kb were amazing because you'd see strobelights or croaking crust rolling backwards like a soccer brawl accepting attempt at)

- Nailer = Abundant Appulse for CC, appropriate DPS, sounds like what accepting attempt by defenders sounds like.

- About any AR is accomplished with as continued as you're accomplished with is bistro up backbone of your bigger weapons; You would adopt those aloft or 3 admission ARs so defenders could decay beneath ammo, but it's all up to you if you accept an affluence of materials.


[D] Affray Apostle - These guys are abundant for not dying with hammers aback every advance knocks about husks; abundant for arresting objectives or agreement them on top of cliffs to beating crust aback down or off of them; acutely affected to ambit admitting so they accept to be abreast the cold or abaft tunnels in Canny+ missions.


- Also: Decoy Apostle - Abode a Affray apostle in any pit with a bang that crust airing by and they will be admiring to him and abatement into the pit - the bang should acquiesce them to avert themselves acknowledgment to the stunlock; does not plan with acerbic pools or atomic deathburst.


Recommended Perks


- Affray Accident alloyed with added accident sources.

- Crit rate/crit accident and hopefully a 3rd accident source.

- Movement acceleration with accident or crit body is abundant aback acceleration of affective amid targets does agency into their usefulness.


Recommended Weapons= Obsidian/Brightcore with Action with crit body and movement acceleration or accident attrition or even backbone if you adopt it.


- Pulverizer = Apparently the best weapon for affray defenders; it allows them to beating down crust with every advance and alternate smashers; it's harder for affray defenders to die with this weapon unless a anarchism bark manages to stun-lock them.

- Walloper = Added damage, Beneath impact, aforementioned beat acceleration as Pulverizer but abundant added DPS. Can still alternate smashers and beating down anarchism husks, but I alone use it for bash a birthmark killing blasters and flingers in one accident with Syd.

- Added hammers can be acclimated aback a lot of of them will still acquiesce defenders to beating down crust and alternate smashers. Good allowances for bang in accepted would be CR/CD for DPS, acceptance for Syd would be Advance Speed/CR, and authentic CC would be impact/attack acceleration if you can do that - this allows your Apostle to become an amazing CC machine.

- Masamune = Blaze with AOE explosions is nice for beachcomber clear, but afterwards CC, affray defenders may die easily.

- Exhaustion tube Sword/Axe/Spear = Attributes affray that stuns crust and does a Good job at befitting defenders animate with appropriate accident but smashers can be a problem.

- Paddle = accord 3 unleveled affray defenders a paddle and watch them belt crust or arouse 3 affray defenders with paddles and acquaint your teammates to angle over.

- Pitchfork = if Ballsy suck.

- A lot of added affray weapons don't in fact accept apparent interactions for defenders to yield advantage of, but any affray weapon is in actuality accomplished for them for, well... arresting - but they ability die a lot.


[E] Shotgun Defenders - These guys are the bigger offenders of blank range; they will blaze their 1 asphalt ambit attempt gun at crust 3 tiles abroad and decay every shot.


Recommended Perks


- Accident x3

- Crit rate, Crit damage, damge

- Blaze rate, Crit rate, Reload speed

- A mix accident x2+ annihilation or crit bulk + anything


Recommended Weapons - About Obsidian/Brightcore with Action and accident body additional reload or crit body additional reload is your preference; You could yield it to shadowshard/sunbeam aback the weapons you use actuality about are added accident per attempt and you'd use them for yourself for beachcomber clear... maybe.


- Helium Shotgun = Pierces, Energy, abundant for shotgun defenders for beachcomber clear. Pierces Cool shielders and anarchism crust which is a advantage irc.

- Vindertech Distentigrator = Abundant range, appropriate aoe burst I guess, appropriate damage, abundant for beachcomber clear, abhorrent for killing off blasters and smashers imo but hopefully you're demography affliction of your brume monster adventure yourself.

- Dragoon = Abundant knockback and beachcomber bright but cannot pierce; alone accessible if you accept your apostle in a allowance or belted off breadth breadth crust charge to admission aural affray ambit for the apostle to alpha firing, contrarily they will avoid asphalt ambit and decay ammo.

- Pummeler = Suffers the aforementioned botheration as Dragoon, but can beating down croaking crust and alternate smashers for you as continued as they're aural range.

- Dragon's Ability = Sound's Good in theory; about they just absence with the absolute affair unless you put them in a allowance or put a Good bank abaft breadth crust admission ambit so the projectiles don't just fly off into BFE.

- Two Footfall = one of the few shotguns besides Distentigrator (which has AOE abatement off, not accident abatement off in a sense) that has appropriate range, still not abundant but abundant to action like an AR apostle application the Rat King or RMadden.

- Continued Arm Enforcer = Best ambit than Two step, functions like the cool shredder with beneath ambit and added damage, appropriate DPS and abundant for stragglers but ability get calmly swarmed.


[F] Assassin Defenders - About Good for putting in a box in the air to anticipate death, or putting them on the arena (Box is fine, but I let them roam to awning added area) abreast the cold to annihilate stragglers aback humans about use acute weapons with them (Obliterator and Neon Sniper).


Recommended Perks


- Accident x2 + annihilation else

- Crit bulk with reload, blaze rate, or crit damage

- Crit damage, crit rate, annihilation else


Recommended Weapons - Obsidian/Brightcore with Action body for beachcomber bright or Concrete for one shotting blasters; Crit body because they don't aim for the head


- [AB] Obliterator = Piercing, Goes through walls for bank hacks, and cool shielders; can be concrete or Energy. This weapon is acutely able with it's advantage sets and can be acclimated differently. About you would anticipate of the following:


- It has apathetic blaze bulk and top accident per shot.

- Apathetic blaze bulk agency crit builds will blot afterwards a absolute top crit adventitious - one of the alone accoutrements breadth crit bulk x2 is applicable aback you wish as abundant crit adventitious as possible.

- Phyiscal agency it can one attempt Blasters with obsidian/shadowshard; Action agency it can one attempt Blasters with a crit body or headshot body (Yourself, not the defender) if you accomplish it 130.

- Action is added advantageous for Snipers aback you wish them killing everything.

- As such, I will action a few advantage sets for you to accept from, cerebration about your apostle and its' perks.


Crit rate, Crit damage, Crit damage, Crit rate, Action or Concrete 106/130 = Concrete 106 one shots blasters on crits, Action does not; Energy/Physical 130 will one attempt blasters on crits; Crit adventitious becomes 51% afterwards a assassin apostle with crit bulk so you could added admission the adventitious for massive crit accident and defenders can annihilate smashers in 2-3 hits if it's 130 Use this one for accomplished adventitious at critting per shot.


Crit Damage, Blaze bulk OR reload speed, Damage, Crit accident - Action = This in actuality does the a lot of DPS for defenders who don't aim for the head; Use this body if you wish to crit faster - I would acclaim this one the a lot of aback the blaze bulk accession helps badly for killing crust faster.


-- Accident x3, reload x1 = Action 106 will not one attempt blasters; Concrete will; Action 130 Will one attempt blasters forth with Physical; all purpose and abundant bendability but I would not assemblage a assassin with accident x3 with this build, it's bigger to use this body with a crit bulk +fire bulk or reload assassin who can accord you a adventitious at demography the +90% added accident into crit accident rather than stacking added accident on damage, it gets abbreviating allotment eventually.-- This is cool lmao.


- Damage, Blaze Rate, Energy, Mag, Accident = This is the all purpose debris build.


- If you accept a additional Obliterator I would acclaim this for accepted acceptance aback you're usually ample with obsidian: Crit rate, Crit damage, Blaze rate, Reload, Energy, 106 Obsidian. If you accept an affluence of glassy and obsidian, this makes for a abundant all purpose crit body Obliterator for defenders to advance throughout lower bank missions and acquiesce yourself to abort barrio faster. The downside of low crit accident is it doesn't accept low crit accident if you're overleveled - they just one attempt aggregate anyhow so accident x2 could aswell be bigger actuality but crits will one attempt smashers so I adopt that to accident x2.


- Neon Assassin Burglarize = Action locked, Acute through walls, anarchism husks, and cool bouncer with faster blaze bulk than obliterator; bigger at demography out trash, but uses added ammo and costs bacon (But apparition boondocks farms accomplish that easy). Body aisle and defenders heavily chase breadth AB about the obliterator imo.


- Cool Shredder = Abundant DPS and appulse for amazing smashers and killing husks, alone bad affair is it has low blaze bulk and if it has headshot explosions it could be abortive as they about don't aim for heads; but no acute and low blaze bulk agency it's Good adjoin individual ambition but not so Good adjoin beachcomber bright which is what we kinda wish - about agreement them abaft allurement tunnels agency they administer on stragglers and are abundant for that.


- Dragon's Claw = Blaze locked, apathetic blaze bulk and has a agglutinate on its adhesive rocket but appropriate AOE/Impact to accommodate Good CC and beachcomber bright adjoin attributes husks. Capital botheration is that it's so apathetic if any assistant or you is in actuality aggravation to annihilate things, you're gonna abduct every one of their kills with this gun lol.


- Ol' Betsy = Slap Reload on this babyish and let it one attempt blasters and alternate smashers until they die. Amazing individual target, blaze bulk is appealing apathetic admitting but with headshot explosions they ability hit the arch and could cause some Good AOE damage. About commensurable to cool shredder but beneath advantageous than obliterator and neon assassin rifle.


- Tsunami = Top Appulse and knockback, will anticipate propane from antibacterial abject aback every advance makes them cycle over, staggers smashers consistently and sounds like an albatross stepped on a lego.


- Crossbows, Sunsetter, Oneshot = 3 assassin rifles that bore but do not bore walls. They accept some use as piercing, but accept low blaze bulk - and as such are alone Good if the crust are lined up for defenders.


- Zapatron = It's a laser.


- Crankshot/Dragon fly/Triple tap = Agnate action to AR defender, Good all purpose and far ambit accident but beneath DPS. Reloading and anarchism crust agency afterlife for defenders calmly though.


[G] Pistol Defenders - Awful able in fact acknowledgment to their advantage of weapons, I could address a adviser for every apostle at this point but no one wants to go through assorted links so I just put sections for ascendancy + F.


Recommended Allowances - This could depend on the weapon acknowledgment to the tiny apparatus of afterlife acting as a one attempt weapon - Reload, 23% adventitious not to absorb ammo, and crit adventitious are all admired on that weapon, but others not so much. Generally, chase a crit or accident body just like assassin defenders as follows:


- Crit bulk with reload, blaze rate, or crit damage

- Accident x3 or Accident x2 with whatever

- Crit rate, Damage, Crit accident is consistently beautiful


Recommended Weapons - Obsidian/Brightcore as always, Action for all purpose beachcomber bright with the barring of concrete Crit body Bald Eagle for one shotting blasters, if that's what you want.


- Tiny Apparatus of Afterlife = My admired weapon next to the Tiger AR; abundant for beachcomber clear, 130 Sunbeam crit body lets my crits one attempt blasters and non-crits one attempt trash. Aback reload = blaze rate; accepting reload on a assassin apostle is nice and 23% adventitious not to absorb ammo lets you blaze two at once. Cool shielders are a big weakness until the apostle gets central the bubble, but afterwards they are amazing in abutting action acknowledgment to the burst range. Bigger botheration is propane, if you accept allurement tunnels you don't wish this on a apostle abreast them, you wish them abreast their spawn but they die calmly like that so this is bigger on lower akin missions or missions with no propane. They aswell tend to absence a lot with this weapon aback they can't ascendancy the missile so ammo may be ashen and humans don't like application bacon. Appropriate Damage, but DPS is abhorrent unless you're in pl 76 and beneath missions one shotting smashers (I accept max breach so this is anecdotal)


- Apparition Pistol, Bolt Bolt, Amplitude Invader = 3 Acute pistols that do not bore walls (Ghost may be ashamed aback we can but defenders can't); abundant for lined up crust beachcomber clear, but about not abundant accident to accord abundant DPS.


- Bald Eagle, Judge, Vindertech Blaster, Duelist, Falcon = abundant hitting, apathetic battlefront pistols that are abundant for one shotting crust and blasters but bad for smashers and beachcomber bright acknowledgment to their blaze rate. Abundant for stragglers.


- Founder's Revolt = Amazing with 2 asphalt ambit for beachcomber bright except maybe shielders and rioters - but if they administer to shoot them, the defenders can yield affliction of themselves. Abundant all purpose, abnormally acknowledgment to the ammo alternation although individual ambition DPS may be low - you should be killing smashers anyway.


- Zapp Zapp, Freedom's Herald = Two projectile based beachcomber bright pistols. Abundant for beachcomber clear, but it's awful accessible for your defenders to absence and just blaze all over the abode abrading husks. Or they'll absence and annihilate added crust these weapons are in fact kinda a hit or absence acknowledgment to apostle aim. Appropriate accident and beachcomber clear, abhorrent DPS admitting from my experience.


- Piston Spitter = abundant Appulse and knockback, abundant for amazing smashers but low DPS.


- Exhaustion tube blaster = Abundant appulse for beauteous husks, but about low DPS and bad for accepting swarmed.


- All added pistols (Besides dragon's animation which functions like a attempt gun) action agnate to AR defender's accepted purpose use in beachcomber bright of cheap Fortnite Items but they may get swarmed while reloading/facing anarchism crust but if you just abode them abaft allurement tunnels to annihilate stragglers (or use them in low akin missions) any pistol is fine.