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Jun-13-2019 Categories: news

I want to start by saying that I feel like this update has brought some much needed updates to the game's combat.

More transparent damage feedback, Fallout 76 Items as well as tightened gunplay and movement control was something I really appreciated.

There are just still some things that are, when you cut right to it, fundamentally broken.

I don't really necessarily mean balance-wise, because that is an entirely separate discussion. Things like trying to fire through a fence and hitting a solid object.

Bullet trajectories through rails and other transparent objects being way off target, by anywhere from 45 to 90 degrees upward from the crosshair's position.

Like shooting with a scoped hunting rifle and having to right click again to unscope while bolting in a new round.

I'm sure the list goes on, but with the game's latest update, it feels like a lot of them got addressed. I was kind of surprised to still see what feels like fundamentally important design oversights, and with Nuclear Winter, a lot of the core gameplay mechanics are being laid bare for the gaming community to discover during this free week.

In that vein as well, Nuclear Winter being the less RPG side of things, I'd expect weapons with suppressors to be...well, suppressed.

I thought I was sneakily taking down another player, when the final 3 were able to hunt me down seconds after my kill because the lever action is also now louder than explosives going off.

It's a seemingly small thing, but it definitely influenced my playstyle, and I was shocked when I brazenly announced my presence with my Red Ryder .50 BMG as a solo player in the final 4.

I like the direction this last update took, and I'm loving the concept of not so gear dependent PvP. I just think it showcases some of these small flaws, and would like to know what you guys think.

TL;DR: Combat mechanics could still use some polish, mainly while firing through fences/railings, or using the hunting rifle scope. Anything else you guys think need fixed to really finalize tightening up gameplay?